Class_name = "CBatchBallistics"
object_name = "SHELL_USA_76_CV"

//76.2 APC   QF 17-pdr  .

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoRac.mgm",false
visualradius = 3
ImageAttr=4	//IA_NOROTINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,884,	181,31195,	145,77988,	0,124781
Armor=500,806,	159,25917,	127,64791,	0,103666
Armor=1000,734,	139,21484,	111,53709,	0,85935 //          1000-139
Armor=2000,604,	105,14554,	84,36385,	0,58215
Armor=4000,401,	59,6412,	47,16030,	0,25648

//             

DefaultStartSpeed=884	//        ()
MaxDistance=5000		// ,    
Mass=7.7				// 
Mkr=0.92				//  ,     Cx   M=1,        
Mmax=2.5				//  ,     Cx,   M=1,        
Cx_0=0.28				// -   (M <= Mkr),        
Cx_max=0.6				// -   (M = 1),        
Cx_1=0.5				// -   (M >= Mmax),        
R=0.0381				// 
LiveTime=10				//  
TimeToDestroy=0			//        (0 ..   )
TracertShowtime = 5		//  
MaxRedirections = 3		// - 
DestroyOnExplosion=false	//     (default =true)     Hit..Effect  Hit..,      
							//      ""     ,         

debug=false

//   , CBatchExplosion         
HitMisc="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_misc.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_armour.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_armour.txt"

//    ,         (,TRUE -     )
HitMiscEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_57-100mm_misc.txt",TRUE
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_57-100mm_armour.txt",TRUE
HitMetalEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_57-100mm_armour.txt",TRUE

//         
HitDummyEffect=""
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_ground.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_building.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"

shellType = 2
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 